By James Zheng, Master Game Player & Blogger
What games do you usually play for entertaining a party? Normal answers will come out: Uno, Cards Against Humanity, Mario Kart, Blackjack, etc. We’ve played those games a thousand times. All of them are really popular but common, so common they bore you as you play them over and over again. There is an amazing game which would definitely bring up the atmosphere in a party.
The Werewolf game is really similar to a classic party game called the Mafia (Werewolf is actually generated from the Mafia game). They have the exact same setting on some points; however, the Werewolf game is more fun than the Mafia! Originally, when you look up the Werewolf game online, there is only the American style, which is also the initial version of Werewolf. When it spread to China, this game became truly popular and players added more contents to it. So, please notice that all the things I show you are partially generated from the Chinese-style Werewolf game.
Required factors to play the game include six to fifteen players and role cards. Ten or twelve is the best amount. This game must have a moderator during the whole game to direct the procedure. The role cards are decided by players according to the number of participants.
Gameplay part 1–There are two teams in the Werewolf game; humans and werewolves (which also applies to the innocent and the mafia in The Mafia). The Werewolf team has to kill all the humans while all the humans need to banish the werewolves. To achieve their goal, werewolves have to pretend to be the humans to avoid being banished so that they can eliminate as many humans as they can. In the same way, the humans have to find all the werewolves based on the flaws in their statements or any other factors.
Game setting–Everyone should get a role card before they start, and the moderator must be ready, then the game will begin on the first night. There are two rounds in the game, which refer to the night and the morning. Night is always before morning; it will keep rotating until the game is finished. An essential part of the game, during the night, is that the moderator has to tell everyone to close their eyes and remain absolutely quiet. The Lord card (a card which gives players special skills) and the werewolves’ card holders will be called by the moderator to take their action. Werewolves have to decide to slay a player every night. When it comes to the morning, the player who is killed during the night will be out of the game. Then, each of the players need to speak their thoughts individually. The time limit for speaking (30 seconds, 60 seconds, etc.) should be decided before the game begins. After everyone finishes their statement, they have to vote to eliminate a player. Then the player who gets the most votes will be out of the game as well; this movement is called banish.
Role cards
- Villager, belongs to the human team. They do not have special abilities, but they have to listen to everyone’s words, find the werewolves, and be active in voting to banish them in the morning.
- Werewolf, belongs to the werewolf team. They will be called by the moderator, “Werewolves, please open/close your eyes” before/after they take action. Werewolves usually have 20 seconds to point at their target. During the morning, they need to act like humans and mislead them to banish other players beside themselves.
- Seer, the Lord card belongs to the human team. When Seer is called by the moderator, he can see one person’s role (he can only identify whether that person is a human or a werewolf, so he does not know if that person is holding a Lord card or not).
- Witch, this Lord card belongs to the human team. Witch is holding a cure and a poison. When called by moderator, he can only take one action each night. He can use a cure to revive a player who was slain by a werewolf or use poison to kill one player. Witch only has one cure and one poison.
- Guardian, this Lord card belongs to the human team. When called by the moderator, Guardian can protect a player (including himself) from being killed by a werewolf. But, he cannot protect the same player twice in a row. By the way, the poison used by the Witch can penetrate the Guardian’s shield.
- Hunter, this Lord card belongs to the human team. The Hunter can eliminate one player after he is dead. The only moment he cannot use his skill is when he is eliminated by poison from the Witch. When called by the moderator, the moderator will tell him if he can use his skill or not–based on whether he was poisoned or not.
Further tips and details
- The player who is banished or out of the game in the first night will still have a chance to speak.
- Only the werewolves know who their teammates are. Humans don’t know who their teammates are. And werewolves can say that they are human, and normally mask as villagers (since there are at least two or four villagers, it is hard to know which one is fraud).
- To find the werewolf or to suspect someone, try to treat this game as a psychological game. If you find someone too nervous or too feeble, they might hold a werewolf card. Or, if you find someone who is speaking too much or too little, they will be questionable. You can always take a guess at everyone’s card according to their statement.
- The core of this game is the Seer because nobody knows who other players are except the Seer. Only the Seer and werewolves have the ability to lead the teams. And the Seer has to share his or her information on the first day.
- Each player has to be brave to speak out their opinion and tell others their identity, and be active in voting.
The Werewolf game is my best recommendation ever. It’s a very social game because you have to speak and communicate with each other to collaborate during the whole game. It’s also a really casual game to play with friends!
Editor: Makena Behnke
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